A Roleplaying Game of Species and Civilazation
Bard Bloom & Victoria Borah Bloom
ISBN 1-890096-10-5, $29.95 US
You've lived your whole life within sight of Treverre's snakey walls.You know the look of a field of opal roses, the smell of Lake Laicrane at dawn, the sound of wherriwheffle calling to their flocks at sunout, the humming feel of a thousand spells as you walk by the magic academies. But you can't know what the world is like until you've leaned over the bow of a skyboat and felt the wind in your fur, looking at the whole World Tree spread out beneath you, green branches going forever, wiggling trails of rivers and mountains along them, the ancient cities just little patches like civilized lichen. I can sneak you on to the Crown of Leaves! We'll sail away, see the great courts and the vertical wilderness, meet wizards and heroes and bakers and professors and monsters and gods, and experience everything.
Welcome to the World Tree! Its upper branches are fifty miles wide and thousands of miles long; city-states dot the landscape amongst the forests and fields on their flat tops. The Verticals, the sides of the world-branches, are wild and dangerous and full of monsters, and never more than twenty-five miles away from even the most civilized areas.
In the countryside, you will find mainly Herethroy, peaceful and agrarian. But move into the cities, and you will find others: the loyal and social Cani, the clever and obsessive Rassimel, the merry and mercurial shapeshifting Orren. Look into the woods to find a village of proud and heroic Gormoror, or a solitary Sleeth on the hunt. Sneak into the dark corners of society to find an occasional Khtsoyis, thuggish and brutal. Rarely, you may see a Zi Ri, immortal and mysterious.
These eight prime species, to whom the gods have given access to all of the magical Arts, have built good lives for themselves, mostly peaceful and prosperous. But for those who hear the call to adventure, by design or by accident, the Tree can be a perilous place still&ldots;
Filled with stories and advice from the inhabitants, this book gives you the detailed information about the World Tree and its prime cultures you'll need to play your own stories of intrigue and magic on the civilized frontier, together with a completely integrated rules system.
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